Lilith are also looking to set the game apart in its combat, allowing for the real-time portion of the RTS back into the mobile platform. Battles, including PVP, are set to take place in real-time and seek to have a card system in place for abilities that the player can use to “turn the tide.” Set to feature hero units and over 150 recruitable troop types, not to mention the aforementioned cards which will include hero abilities and spells, it’s shaping up to be interesting, to say the least.

The game’s guild system is also looking to be a variation on what has come before, with the game having several pre-made Kingdoms for players to join and fight for.

David Du, Lead producer.

The idea of real-time battles in a genre that has traditional stuck to hands off visual battles could set Art of Conquest apart, but it is too early to tell if the quality of said combat and the other content will match the promises.